It was followed by Super Street Fighter IV and Arcade Edition in 2010, 3D Edition in 2011, and Ultra Street Fighter IV in 2014. Street Fighter IV received universal critical acclaim receiving universally high scores from many gaming websites and magazines and it has often been cited as one of the greatest games of all time. An updated version, Super Street Fighter IV, was released as a standalone title in April 2010. Then by December 31, 2012, the exclusivity expired and the game was made available for all Android devices on the Play Store, with a region restriction that makes it available only in Japan. Also, an Android version was launched, initially as an exclusive for certain LG devices. A version for iOS was released on March 10, 2010. A Microsoft Windows version was released on July 2, 2009, in Japan, Jin Europe and July 7, 2009, in the United States. The official European release was on February 20. The console versions for the PlayStation 3 and Xbox 360 were released in Japan on February 12, 2009, and were sold in North American stores as early as February 16, with a February 18 intended release date. The coin-operated arcade game version was released in Japan on July 18, 2008, with North American arcades importing the machines by August. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years. Other characters are Gouken, Ryu and Ken's sensei and the elder brother of Akuma, as a computer-controlled character, and Seth as the new boss character.Street Fighter IV ( ストリートファイター IV, Sutorīto Faitā Fō) is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps. The set of playable characters includes:* Abel (new) When full, an ultra combo can be performed, with a long cinematic set of moves, often shown from a camera perspective that breaks away from the regular view.Ĭompared to the arcade version, the home version offers online multiplayer, new characters, both Japanese and English voice acting, animated introductions and endings for all characters, bonus stages, a new introduction, a challenge mode that introduces players to the basics, and downloadable content. There is also a revenge gauge that is filled up by taking damage. Regular special moves can be powered up through a super combo gauge. These attacks can be used to cancel out special moves, leading to new opportunities for combos and putting the emphasis into reading an opponent's move, rather than relying on strict combos. New to this game are Focus Attacks (Saving Systems in the Japanese version), based on two stances where an incoming attack can be absorbed and consequently countered. The gameplay is largely reminiscent of Super Street Fighter II Turbo and Street Fighter III: 3rd Strike with a six-button scheme for light, medium and heavy kicks and punches, throws, dashes, quick standing, combos and special moves. The characters are rendered in 3D with polygons similar to the Street Fighter EX series, but now with a hand-drawn touch of strokes and smudges, providing an effect of ink or paint in the visual design. Instead of choosing full 3D like the Tekken or Virtua Fighter series, SF IV stays true to it roots with stages on 2D planes. The most important change is the visual style. The game is chronologically set between the second and third main series and features a cast of well-known characters. Produced by Yoshinori Ono, the game was launched following the positive response to Street Fighter II': Hyper Fighting. Street Fighter IV is the first main game in the fighting series, since the release of Street Fighter III in 1997, to up the main number in the game title.
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